#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "VanityEventSource.h" #include "VanityEventSourceDataAsset.generated.h" UCLASS(Blueprintable) class UVanityEventSourceDataAsset : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVanityEventSource EventSource; UVanityEventSourceDataAsset(); };