#pragma once #include "CoreMinimal.h" #include "RichTextToken.generated.h" USTRUCT(BlueprintType) struct FRichTextToken { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Tag; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Text; FSD_API FRichTextToken(); };