#pragma once #include "CoreMinimal.h" #include "RandFloatInterval.h" #include "ResourceSpawner.generated.h" class UResourceData; USTRUCT(BlueprintType) struct FSD_API FResourceSpawner { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UResourceData* Resource; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRandFloatInterval AmountToSpawn; public: FResourceSpawner(); };