#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "GunTowerModuleAnimInstance.h" #include "RandomFireModuleAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class URandomFireModuleAnimInstance : public UGunTowerModuleAnimInstance { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FRotator OtherLookatRotation; URandomFireModuleAnimInstance(); };