#pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "RandInterval.h" #include "RandIntervalFunctionLibrary.generated.h" UCLASS(Blueprintable) class URandIntervalFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: URandIntervalFunctionLibrary(); UFUNCTION(BlueprintCallable, BlueprintPure) static float GetFloatValue(const FRandInterval& RandInterval); };