#pragma once #include "CoreMinimal.h" #include "TreasureRewarder.h" #include "PickaxePartRewarder.generated.h" class UPickaxePart; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UPickaxePartRewarder : public UTreasureRewarder { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UPickaxePart* PickaxePart; UPickaxePartRewarder(); };