#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "PerkClaimEntry.generated.h" USTRUCT(BlueprintType) struct FPerkClaimEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid PerkID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 currentRank; FSD_API FPerkClaimEntry(); };