#pragma once #include "CoreMinimal.h" #include "CaveInfluenceSet.h" #include "InfluenceMap.generated.h" class UObject; USTRUCT(BlueprintType) struct FInfluenceMap { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TMap CaveInfluences; FSD_API FInfluenceMap(); };