#pragma once #include "CoreMinimal.h" #include "Templates/SubclassOf.h" #include "GuntowerModuleLevel.generated.h" class AGuntowerModule; USTRUCT(BlueprintType) struct FGuntowerModuleLevel { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray> PossibleModules; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool PreventDuplication; FSD_API FGuntowerModuleLevel(); };