#pragma once #include "CoreMinimal.h" #include "DamageBonusBase.h" #include "Templates/SubclassOf.h" #include "ExtendSTEDurationBonus.generated.h" class UStatusEffect; UCLASS(Blueprintable, EditInlineNew) class UExtendSTEDurationBonus : public UDamageBonusBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf StatusEffect; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float AddedDuration; public: UExtendSTEDurationBonus(); };