#pragma once #include "CoreMinimal.h" #include "DiscordServerData.generated.h" USTRUCT(BlueprintType) struct FDiscordServerData { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 presenceCount; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 memberCount; FSD_API FDiscordServerData(); };