#pragma once #include "CoreMinimal.h" #include "Components/SceneComponent.h" #include "DeepPathfinderSceneComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UDeepPathfinderSceneComponent : public USceneComponent { GENERATED_BODY() public: UDeepPathfinderSceneComponent(); };