#pragma once #include "CoreMinimal.h" #include "EDamageUpgrade.h" #include "DamageModifierItem.generated.h" USTRUCT(BlueprintType) struct FDamageModifierItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EDamageUpgrade DamageUpgrade; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Additive; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Multiplicative; FSD_API FDamageModifierItem(); };