#pragma once #include "CoreMinimal.h" #include "CustomCounterDelegateDelegate.h" #include "CustomCounter.generated.h" class UObject; USTRUCT(BlueprintType) struct FCustomCounter { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCustomCounterDelegate OnCount; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TWeakObjectPtr Owner; FSD_API FCustomCounter(); };