#pragma once #include "CoreMinimal.h" #include "FloatPerkActivation.h" #include "CreateComponentPerkActivation.generated.h" class UFloatPerkComponent; UCLASS(Blueprintable, EditInlineNew) class UCreateComponentPerkActivation : public UFloatPerkActivation { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr ComponentClass; public: UCreateComponentPerkActivation(); };