#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "BuildRestriction.generated.h" UCLASS(Blueprintable) class UBuildRestriction : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 BuildType; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Platform; public: UBuildRestriction(); };