#pragma once #include "CoreMinimal.h" #include "BehaviorTree/BTDecorator.h" #include "BTDecorator_ModifySpeed.generated.h" UCLASS(Blueprintable) class UBTDecorator_ModifySpeed : public UBTDecorator { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float SpeedModifier; public: UBTDecorator_ModifySpeed(); };