#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "TowerEventModule.h" #include "AimingTowerEventModule.generated.h" class AActor; UCLASS(Blueprintable) class AAimingTowerEventModule : public ATowerEventModule { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FRotator AimRotation; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) AActor* CurrentTarget; public: AAimingTowerEventModule(); };