#include "ZiplineLauncherComponent.h" void UZiplineLauncherComponent::Server_Fire_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Destination) { } void UZiplineLauncherComponent::All_ShowHit_Implementation() { } UZiplineLauncherComponent::UZiplineLauncherComponent() { this->HitCollisionChannel = ECC_GameTraceChannel7; this->ProjectileLocationOffset = 25.00f; this->ProjectileClass = NULL; }