#include "ZiplineGunUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UZiplineGunUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf Item, EZiplineGunUpgrades NewUpgradeType) { return FUpgradeValues{}; } UZiplineGunUpgrade::UZiplineGunUpgrade() { this->upgradeType = EZiplineGunUpgrades::MaxAngle; this->ProjectileClass = NULL; }