#include "WalkingStateComponent.h" void UWalkingStateComponent::TrackGrindCallback(APlayerCharacter* User, EInputKeys Key) { } void UWalkingStateComponent::Server_StartTrackMovement_Implementation(UTrackBuilderMovement* InMovement) { } void UWalkingStateComponent::Server_SetIsSliding_Implementation(bool isSliding) { } void UWalkingStateComponent::JumpPress() { } UWalkingStateComponent::UWalkingStateComponent() { this->SlidingEnabled = true; this->ShowDebug = false; this->SlideAngle = 70.00f; this->SlideAcceleration = 4.00f; this->MaxSlideSpeed = 750.00f; this->MaxClimbDistance = 50.00f; this->AudioSliding = NULL; this->IceSliding = NULL; this->AudioComponentSliding = NULL; this->AudioComponentIceSliding = NULL; }