#include "VictoryPoseFunctionLibrary.h" bool UVictoryPoseFunctionLibrary::IsRandomVictoryPose(UVictoryPose* VictoryPose) { return false; } TArray UVictoryPoseFunctionLibrary::GetOwnedVictoryPoses(UObject* WorldContextObject, UPlayerCharacterID* characterID) { return TArray(); } UVictoryPose* UVictoryPoseFunctionLibrary::GetEquippedVictoryPose(UObject* WorldContextObject, UPlayerCharacterID* characterID) { return NULL; } UVictoryPoseFunctionLibrary::UVictoryPoseFunctionLibrary() { }