#include "VictoryPose.h" void UVictoryPose::Unlock(UObject* WorldContextObject, UPlayerCharacterID* characterID) const { } void UVictoryPose::ResetUnlock(UObject* WorldContextObject, UPlayerCharacterID* characterID) { } bool UVictoryPose::IsUnlockedNotFromStart(UObject* WorldContextObject, UPlayerCharacterID* characterID) const { return false; } bool UVictoryPose::IsUnlocked(UObject* WorldContextObject, UPlayerCharacterID* characterID) const { return false; } void UVictoryPose::Equip(UObject* WorldContextObject, UPlayerCharacterID* characterID) const { } UVictoryPose::UVictoryPose() { this->Aquisition = NULL; }