#include "VeinResourceData.h" UTerrainMaterial* UVeinResourceData::GetTerrainMaterial() const { return NULL; } float UVeinResourceData::GetDesiredAmount(AProceduralSetup* pls) const { return 0.0f; } UVeinResourceData::UVeinResourceData() { this->TerrainMaterial = NULL; this->UnitsPerLenth = 10.00f; this->ScaleToResourceDistribution = true; this->ResourceCreator = NULL; }