#include "VanityFunctionLibrary.h" void UVanityFunctionLibrary::RandomizeVanityLoadout(UObject* WorldContextObject, APlayerCharacter* Character) { } void UVanityFunctionLibrary::RandomizeAllRandomVanityLoadout(APlayerCharacter* currentCharacter) { } void UVanityFunctionLibrary::CopyPasteVanityLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 fromIndex, int32 toIndex) { } UVanityFunctionLibrary::UVanityFunctionLibrary() { }