#include "TutorialWidget.h" void UTutorialWidget::Show(const FText& Text, const FText& Title, const FText& TaskText, UTexture2D* Image, float Duration) { } void UTutorialWidget::Hide(bool watched) { } void UTutorialWidget::ChangeHintDuration(float NewDuration) { } UTutorialWidget::UTutorialWidget() { this->RemainingVisibleTime = 0.00f; }