#include "TutorialHintComponent.h" void UTutorialHintComponent::SetRemainingVisibleTime(float remainingTime) { } bool UTutorialHintComponent::IsSingleplayer(UObject* WorldContext) const { return false; } void UTutorialHintComponent::ChangeHint(const FTutorialHint& NewHint) { } UTutorialHintComponent::UTutorialHintComponent() { }