#include "TrackBuilderConnectPoint.h" #include "Net/UnrealNetwork.h" void UTrackBuilderConnectPoint::OnRep_ConnectedSegment() { } FTransform UTrackBuilderConnectPoint::GetConnectTransform_Implementation(const FTransform& FromWorldTransform) { return FTransform{}; } bool UTrackBuilderConnectPoint::Disconnect(ATrackBuilderSegment* InSegment) { return false; } bool UTrackBuilderConnectPoint::Connect(ATrackBuilderSegment* InSegment) { return false; } bool UTrackBuilderConnectPoint::CanConnectWith_Implementation(ATrackBuilderSegment* InSegment, const FTransform& FromWorldTransform) { return false; } void UTrackBuilderConnectPoint::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UTrackBuilderConnectPoint, ConnectedSegment); } UTrackBuilderConnectPoint::UTrackBuilderConnectPoint() { this->ConnectType = NULL; this->MaxConnectRadius = 150.00f; this->ConnectDistance = 0.00f; }