#include "TimedSpecialEventSpawner.h" void UTimedSpecialEventSpawner::UnblockEventSpawn(UObject* blocker) { } void UTimedSpecialEventSpawner::SpawnEvent() const { } void UTimedSpecialEventSpawner::BlockEventSpawn(UObject* blocker) { } bool UTimedSpecialEventSpawner::AreEventSpawnsBlocked() const { return false; } UTimedSpecialEventSpawner::UTimedSpecialEventSpawner() { this->MinTime = 0.00f; this->MaxTime = 1.00f; }