#include "TerrainScannerStaticMesh.h" void UTerrainScannerStaticMesh::SetVisibleOnScanner(bool InShowOnScanner) { } void UTerrainScannerStaticMesh::OnOwnerDeath(UHealthComponentBase* InHealthComponent) { } UTerrainScannerStaticMesh::UTerrainScannerStaticMesh() { this->bVisibleAtBeginPlay = true; this->bHideOnDeath = true; this->bUseFogOfWar = false; this->bVisibleOnScanner = false; }