#include "TerrainModifyingProjectile.h" void ATerrainModifyingProjectile::Tick(float DeltaSeconds) { } float ATerrainModifyingProjectile::GetRadius() const { return 0.0f; } void ATerrainModifyingProjectile::BeginPlay() { } ATerrainModifyingProjectile::ATerrainModifyingProjectile() { this->Terrain = NULL; this->OriginalGroundMaterial = NULL; this->CarveMesh = NULL; this->Radius = 1.00f; this->Revert = true; this->TimeOnGround = 0.00f; this->ExpensiveCarveNoise = 0.00f; }