#include "TerrainMaterialSettings.h" UTerrainMaterialSettings::UTerrainMaterialSettings() { this->TwoHits.AddDefaulted(1); this->ThreeHits.AddDefaulted(2); this->FourHits.AddDefaulted(3); this->FiveHits.AddDefaulted(4); this->InfectionIncreasePerPlagueHit = 0.00f; }