#include "TerrainDetectComponent.h" void UTerrainDetectComponent::UpdateDetectLocation() { } void UTerrainDetectComponent::StopDetect() { } void UTerrainDetectComponent::StartDetect() { } UTerrainDetectComponent::UTerrainDetectComponent() { this->StartDetectOnBeginPlay = true; this->OnlyDetectOnServer = true; this->KillActorOnPointRemoved = false; this->DetectorId = -1; }