#include "TentacleBusyComponent.h" void UTentacleBusyComponent::ReleasedActor(AActor* Escape, bool fullGrab) { } void UTentacleBusyComponent::GrabbedActor(AActor* victim) { } bool UTentacleBusyComponent::GetIsBusy() const { return false; } UTentacleBusyComponent::UTentacleBusyComponent() { }