#include "StayAwayFromWallsComponent.h" void UStayAwayFromWallsComponent::SetIsActive(const bool IsActive) { } UStayAwayFromWallsComponent::UStayAwayFromWallsComponent() { this->GameState = NULL; this->MaxSpeed = 100.00f; this->Acceleration = 10.00f; this->BackAcceleration = 20.00f; this->PointOffset = 100.00f; this->AvoidSpeed = 0.00f; this->GoBackSpeed = 0.00f; this->Active = true; }