#include "StatusEffectsFunctionLibrary.h" #include "Templates/SubclassOf.h" float UStatusEffectsFunctionLibrary::GetMaxResistance(TSubclassOf StatusEffect) { return 0.0f; } UDamageClass* UStatusEffectsFunctionLibrary::GetDamageClass(TSubclassOf StatusEffect) { return NULL; } bool UStatusEffectsFunctionLibrary::CanTrigger(TSubclassOf StatusEffect, AActor* OtherActor) { return false; } UStatusEffectsFunctionLibrary::UStatusEffectsFunctionLibrary() { }