#include "SpriteRectWidget.h" void USpriteRectWidget::SetSize(FVector2D InSize) { } void USpriteRectWidget::SetPositionAndSize(FVector2D InPosition, FVector2D InSize) { } void USpriteRectWidget::SetPosition(FVector2D InPosition) { } void USpriteRectWidget::Move(FVector2D InOffset) { } FSpriteRect USpriteRectWidget::GetSpriteRect() const { return FSpriteRect{}; } USpriteRectWidget::USpriteRectWidget() : UUserWidget(FObjectInitializer::Get()) { }