#include "SplineCableActor.h" #include "Components/SplineComponent.h" #include "Net/UnrealNetwork.h" void ASplineCableActor::SpawnBetweenTransforms(FTransform InStart, FTransform InEnd) { } void ASplineCableActor::SetConnected(bool InConnected) { } void ASplineCableActor::OnUpdateMaterials_Implementation() { } void ASplineCableActor::OnRep_Path() { } void ASplineCableActor::OnRep_Connected() { } void ASplineCableActor::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ASplineCableActor, ReplicatedPath); DOREPLIFETIME(ASplineCableActor, bConnected); } ASplineCableActor::ASplineCableActor() { this->PathSplineComponent = CreateDefaultSubobject(TEXT("PathSplineComponent")); this->CableThickness = 0.25f; this->CarveRadius = 0; this->MaterialIndex = 1; this->CableMeshInstance = NULL; this->bConnected = false; }