#include "SpiderLobberAnimInstance.h" void USpiderLobberAnimInstance::SetAttackIndex(int32 Index) { } void USpiderLobberAnimInstance::ResetLiquidInBum() { } void USpiderLobberAnimInstance::OnDeath(UHealthComponentBase* InHealthComponent) { } USpiderLobberAnimInstance::USpiderLobberAnimInstance() { this->LiquidInBumEaseInExp = 2.00f; this->LiquidInBumTimeToMax = 5.00f; this->LiquidInBumTimeToMaxShort = 0.70f; }