#include "SimpleMovingEnemyAnimInstance.h" void USimpleMovingEnemyAnimInstance::SetMeshScale(float NewScale) { } bool USimpleMovingEnemyAnimInstance::IsNotMoving() const { return false; } USimpleMovingEnemyAnimInstance::USimpleMovingEnemyAnimInstance() { this->Speed = 0.00f; this->WalkCycleSpeed = 200.00f; this->StartMovingSpeed = 50.00f; this->StopMovingSpeed = 10.00f; this->WalkCycleMinRate = 0.30f; this->WalkCyclePlayRate = 0.00f; this->MeshScale = 1.00f; this->IsMoving = false; }