#include "SimpleArmorDamageComponent.h" #include "Net/UnrealNetwork.h" void USimpleArmorDamageComponent::OnRep_ArmorDamageInfo(FArmorDamageInfo OldArmorDamageInfo) { } void USimpleArmorDamageComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(USimpleArmorDamageComponent, ArmorDamageInfo); } USimpleArmorDamageComponent::USimpleArmorDamageComponent() { this->ArmorStrength = 10.00f; }