#include "ShieldGeneratorUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UShieldGeneratorUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EShieldGeneratorUpgrades NewUpgradeType) { return FUpgradeValues{}; } UShieldGeneratorUpgrade::UShieldGeneratorUpgrade() { this->upgradeType = EShieldGeneratorUpgrades::Radius; }