#include "SeasonLevelWidget.h" bool USeasonLevelWidget::TryClaimReward(bool isNormalReward) { return false; } void USeasonLevelWidget::SetData(int32 InLevel, bool inLastInRow) { } USeasonLevelWidget::USeasonLevelWidget() : UUserWidget(FObjectInitializer::Get()) { this->Level = 0; this->SeasonLevel = 0; this->IsNormalClaimed = false; this->IsSpecialClaimed = false; this->IsUnlocked = false; this->IsLastInRow = false; }