#include "SchematicBlueprintLibrary.h" void USchematicBlueprintLibrary::PriceSchematics(const TSet& Schematics) { } void USchematicBlueprintLibrary::PriceAllSchematics(bool lockPrices) { } void USchematicBlueprintLibrary::LockSchematics(const TSet& Schematics) { } bool USchematicBlueprintLibrary::HasAnyUnlockableSchematics(UObject* WorldContextObject, UPlayerCharacterID* characterID, TSet& Categories) { return false; } USchematicCategory* USchematicBlueprintLibrary::FindItemUpgradeSchematicCategory(UItemUpgrade* Upgrade) { return NULL; } void USchematicBlueprintLibrary::AddSkinSchematicCollectionToSettings(UItemSkinSchematicCollection* Collection) { } USchematicBlueprintLibrary::USchematicBlueprintLibrary() { }