#include "SawedOffShotgunUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues USawedOffShotgunUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, ESawedOffShotgunUpgrades NewUpgradeType) { return FUpgradeValues{}; } USawedOffShotgunUpgrade::USawedOffShotgunUpgrade() { this->upgradeType = ESawedOffShotgunUpgrades::FearOnShoot; }