#include "SawedOffShotgun.h" #include "DamageComponent.h" void ASawedOffShotgun::SetShockWaveDamageComponent(UDamageComponent* Component) { } ASawedOffShotgun::ASawedOffShotgun() { this->DamageComponent = CreateDefaultSubobject(TEXT("DamageComponent")); this->ShockWaveDamageComponent = CreateDefaultSubobject(TEXT("ShockwaveDamage")); this->FearFactorOnFire = 0.00f; this->FearFactorOnFireRadius = 500.00f; this->ShotgunJumpEnabled = false; this->ShotgunJumpForce = 4000.00f; this->ShockwaveEnabled = false; this->ShockWaveDistance = 250.00f; this->ShockWaveRadius = 100.00f; this->ShockWaveLength = 200.00f; }