#include "RoomNode.h" FRoomNode::FRoomNode() { this->ID = 0; this->CarvePass = 0; this->Radius = 0.00f; this->CanHaveEnemies = false; this->ResourceMultiplier = 0.00f; this->CanBeUsedForRoomBasedDistribution = false; this->WeightedResourceAmount = 0.00f; }