#include "RandRangeFunctionLibrary.h" bool URandRangeFunctionLibrary::TryPickRandomText(const TArray& TextArray, FRandomStream& RandomStream, FText& OutResult) { return false; } FText URandRangeFunctionLibrary::PickRandomText(const TArray& TextArray, FRandomStream& RandomStream) { return FText::GetEmpty(); } int32 URandRangeFunctionLibrary::GetValueFromStream(FIRandRange RandRange, FRandomStream& RandomStream) { return 0; } float URandRangeFunctionLibrary::GetFloatValue(FRandRange RandRange) { return 0.0f; } float URandRangeFunctionLibrary::GetFloatFromStream(FRandRange RandRange, FRandomStream& RandomStream) { return 0.0f; } URandRangeFunctionLibrary::URandRangeFunctionLibrary() { }