#include "PuddleTrackerComponent.h" void UPuddleTrackerComponent::OnPuddleDestroyed(AActor* DestroyedActor) { } void UPuddleTrackerComponent::GetPuddles(TArray& Locations) { } void UPuddleTrackerComponent::GetPuddleLocations(TArray& Locations) { } void UPuddleTrackerComponent::AddPuddle(AActor* puddle) { } UPuddleTrackerComponent::UPuddleTrackerComponent() { }