#include "ProspectorObjective.h" #include "Net/UnrealNetwork.h" void UProspectorObjective::OnRep_ActiveProspector() { } void UProspectorObjective::OnProspectorDeath(UHealthComponentBase* Health) { } bool UProspectorObjective::IsProspectorDead() const { return false; } void UProspectorObjective::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UProspectorObjective, ActiveProspector); } UProspectorObjective::UProspectorObjective() { this->DebrisPositioning = NULL; }